Wednesday, August 31, 2016

Necromentor's Lair

It occurred to me today that, with a recent increase in views of my blog, new people are checking this website out, and there are probably a lot of questions. Like what is this website about, what the heck is a "secret DM", and why should anyone care?

The biggest question however is probably, "Does this blog have any useful content?"

I'm going to answer that last question today, before I really get into answering the other questions, because I'm going to provide you with a dungeon that's ready for use with room descriptions, you just have to plug in the monsters and figure out traps and stuff.

So it's like a half-ready dungeon. Like that 1st dungeon in the DM's guide of Mentzer Red Box.

This is the Negative Zone Fortress of Necromentor.

Who is "Necromentor"?

Necromentor is that skeletal figure featured at the top of this page, in the blog banner. Normally he's a withered, fragile, undead priest named Verminion, but when he activates his soul gem, he transforms in the nigh-invincible Necromentor, Master of Worlds, and Lord of the Tribunal of Doom!

I can't go into too many details for legal reasons, but once we finalize those issues in court, I'll be able to go into more detail about what all of that means. Very few people remember LotSotDM, so discussing it before we sign all the court papers would probably be okay, but just to be safe, I'll leave it to what I can share.

And that includes a gameable map of Necromentor's Lair, created by the very talented Billy Longino, who based the design on what myself and a few other people were able to recall from memory about the original play set. The entire lair exists inside of a "bloat-swine", one of the last surviving horrostrities unleashed upon the world of Axiom in the War of Creation and Chaos.
Necromentor’s Lair




Maw of the Bloat-Swine Horrostrity (Entrance): Metal spikes jut up to a great height, forming a sheer cliff of metal spears, each coated in geodized pus that once spilled through the open wounds of the bloatswine's pierced jaw. That jaw has hardened and, left trapped and hanging open in the harsh winds of dust that spill out of the nearby Vortex of Chaos, been coated in a layer of rough stone. The beast's whole head is pulled back, but massive stalagmites and stalactites bare like hungry teeth, waiting to snap down on anyone who would dare dream to trespass here.

It's safe to enter here, at least in terms of getting eaten; there is no hope of release from this awful trap the bloatswine has been caught in, its limbs firmly entrenched in equal amounts of stone that have spewed this way for 1,000 years.

Murder Tunnel of the Agonizing Esophagus (Main Hallway): Here the stone-encrusted entrance gives way to the first hint that the bloatswine may still live beneath the massive trap it has been caught in for millennium; a baleful cry makes the walls vibrate, and the spongy floor buckles and throbs as people walk over it. Massive tentacle-cilia concealed in vertical recesses that run along each side strike out to grapple any intruders, mistaken by the dumb intelligence of the throat's survival instincts as something trapped that needs to be crushed and swallowed.

Orphan Heart Throne Room (Throne Room): One of the bloatswine's numerous detached, floating hearts is pinned here in a rusted cage that cuts and slices at the still-beating muscle whenever Necromentor moves on the seat he fashioned for himself out of the cage. He claims the slow beating calms him as he worries over the actions of Axiom's worthless heroes.

Note that the other floating hearts may still be somewhere in the dungeon, or possibly have all left and now float aimlessly in the world of Axiom. 

Or have been destroyed.

Vertebratorvator (Access Elevator to higher and lower levels): this platform moves up and down along a bony spinal column, constructed over the Wasting river that boils and swishes underneath, it's disgusting purple, green and yellow glow only outdone in cringe-worthiness by the awful stench that billows upward.

Devolvotron Chamber (Laboratory): Here local flora and fauna are mutated and experimented on to make twisted versions to assault the heroes that seek to thwart Necromentor's diabolical plans.

Megahexorator (Summoning Platform): as the Master of Worlds, Necromentor has a near infinite supply of monsters and Villains he can pull from other dimensions and planets, bringing them here for the ultimate battles against the heroes of Axiom!

The Occularium of Bending Dreams (Viewing Platform of the Megahexorator): The crystalline brain chamber where creative thoughts, once used to build worlds, are now forced to imagine and perceive alien dimensions, which Necromentor channels into his Megahexorator to pull dangerous and powerful allies in his quest to destroy the heroes and claim dominion over all of Axiom!

Putrescanence, the Wasting River (Natural/Organic Cave System): This "river" of acidic slime boils, swishes, and runs through a vast, heated, and splayed open organic cavern system that leads to a rarely-used (and forgotten) rear entryway into Necromentor's Lair.

Necromentor's Inner Sanctum (Treasure Room): Necromentor is a powerful and formidable foe who has lived for thousands of years in his endless quest to conquer and rule Axiom. However, even he is not beyond exhaustion, and so he must retire to his inner sanctum to restore his energy.

It is here that Necromentor releases the soul gem that gives him his powers and reverts back to his weak and feeble form, that of the undead priest Verminion.

Monday, August 29, 2016

On Pending Projects

If it isn't clear from my posts over the last few days, I'm [slowly] helping to put together a new game company.

It's still too early to discuss the company itself, but a lot of work has been under way over the past several months, and while I'm almost certain nothing will be ready for release until 2017, I'm quite happy with the number of projects that are already in the pipeline.

In the past I've hinted at them, and I tend to share quite a few things on G+, at irregular intervals.

You can find some things by searching key words; hints of concepts, like #Waste and #Acrossthestars. Pretty soon I guess #bagofastronauts, too. I tend to have a lot of ideas, but very little time to work on them myself. I'll get a couple of hours a week, at best, to write and share something, but there are times I can go months...sometimes up to a year...without doing anything creative.

Which is what led me to begin hiring writers to contribute to projects. Like +Ariana Ramos+Evey Lockhart, +Christopher Hopkins, and now +Andrew Shields. I'm pleased with the work I've seen them produce, and they are doing great things on projects I want to see get made. I'm really thrilled, actually, because I never thought I'd be at this point, where I was working with other writers to bring my ideas to life. I was certain I'd have to wait until I had made my own things, with all my own writing, to be taken seriously. But after recent conversations I've been having, and thinking back on what numerous friends of mine have said, I am finally starting to accept that my ideas have merit in their own right. That they are worth seriously developing and publishing, and that it's okay if I didn't write them exclusively. There are more talented people than me out there, who have already taken simple concepts I've had and built them up into massive dreamscapes, teenage angst-filled futures, bad ass bounty hunter businesses, and more. I've had artists create content with no guidance, fueling the creativity for myself and other writers, and for each other as well. Here are two examples, by +Anxious P., whose working on the dreamscape-like setting I currently call "Waste":
Dream Genie (and Shadow Worms) manifest from an abandoned oil can...

A tomb wagon rolls slowly through the dry stretches of the Golden Thirst...

And I'm very pleased to announce that +Andrew Walter joins Anxy and Evey as they work on developing the strange place built from the dreams of a dying god. Here is a sample illustration I pulled from Andrew's G+ wall:

Can you tell why I hired him?

Jeez does he do amazing work. You can find Andrew's art (and Anxious too and several other talented people's work) in the latest issue of The Undercroft (#10) (note: this is an affiliate link.) I can't wait to see what he comes up with for Waste, and also for my "Across the Stars" project I mentioned a couple of days ago.

Thankfully, I'm not alone on this journey. So far I've handled and set up some of the product concepts I want to see. But this isn't my company; I have a partner with me, who makes sure we stay on track to complete everything I've currently put into the pipeline. And she's fierce. I'm proud to have her as my CEO, while I handle the finances, making sure everyone we work with gets paid their fair share. Sure, we're a small company, of course, the way everyone starts out. We know there will be plenty of challenges for us to face, and lessons for us to learn. But we're committed to releasing high quality work that we can both be proud of. We want to embrace opportunities to create functional settings and game tools, and things that are fun, too. And we want to embrace what we're most passionate about: people playing games. 

We have a big heart. Just like the tag line of this blog: a big, soul stealing gem heart. And I promise, if you stick with us, if you let us steal your soul with our big gem heart, we won't let you down.

Sunday, August 28, 2016

Bag of Astronauts

Earlier today I wrote the following comment on a G+ post by +Cédric Plante, in which he mentioned a "bag of astronauts" (toy figures) he'd received as a gift:

I'd play a game called "Bag of Astronauts". Especially a LotFP adventure. Illustrated by +Cédric Plante, of course.
I'd hire +Evey Lockhart to write it. Maybe both her and you, +Andrew Shields.
Maybe set it in #Waste and make it LotFP compatible.

I haven't stopped thinking about it all day.

And now I'm seriously considering seeing if Evey, Andrew, and Cédric (or another artist) might want to work on a Waste/LotFP adventure called "Bag of Astronauts".

It would give me an excuse to use all of this amazing artwork I commissioned from Austin Sung, as well:






This project would also give me an excuse to commission watercolor spaceships. Which I think would look fantastic.