So I haven't blogged in awhile.
I haven't gamed at all either, because...well, to be honest, I was dealing with a deep depression.
I know that's an excuse that comes up quite a bit, especially among writers, artists, gamers, bloggers, etc., so I apologize for bringing that up. I'll talk more in a future post about what happened, but this post is more about acknowledging I'm back, and with a set of specific expectations I'm putting into place.
I also want to thank John Adamus, David Hill, Robert Schwalb, and Tracy Hurley for helping me deal with my depression, work through it, and come back to the gaming community. Especially Tracy, who reached out and checked in on me to see how I was doing. I'm so appreciative of the emotional support I received, and I'm elated to be interested in writing, running, and playing games again.
Now, enough of the depressing stuff: let's crack some skulls!
News, Project Updates, Yadda Yadda
First off, for anyone who has any inkling of knowledge about my conceptualized gaming-content magazine/living dungeon:
Unknown Adventures is dead.
At least, the goofy project I wanted to develop and publish and kick ass with, as it was originally envisioned, is "shelved", possibly indefinitely.
There were some VERY cool people involved: we had artwork by Gennifer Bone and Eric Quigley, contributions from the likes of Erik Jensen, Rafael Chandler, Reynaldo Madriñan and many others.
It was a wonderful dream of an idea that I just couldn't commit realistically to; I'd love to revisit it one day, but for now I need to focus on other things. Things like this blog, which I've been neglecting.
Of course, in the midst of this, I've decided to launch a new project this week:
Waste is a D&D-ish setting I've been thinking about for awhile, but only seriously started developing this weekend. The setting is an apocalyptic-type landscape: the world is a rotting, hellish place that has become the dumping grounds for crazed gods who no longer care for life; no longer care about their worshippers. A world full of horrible things dreamed up by monstrous minds to torture and maim and infect and destroy. A hopeless place where the only reason to keep on living is because dying is so much worse, because the gates to the Netherrealm are barred and locked and no souls can escape this inhospitable world, instead lingering as ghastly, twisted manifestations of their former selves.
And so players take on archetypes, each more cruel and devious than the other, constantly undermining each other in an attempt to outlive everyone else (and profit at the expense of others) while forced to work together to survive the harsh and cruel things that crawl and swarm and devour the world around them.
And, inspired by Rafael Chandler's recent #Narcosa open-source project on Google+, #Waste will welcome input, design, and contributions from participants on Google+.
Which means this setting will be open, living, constantly evolving, and 100% free.
So hopefully you like what comes of this, if anything. Look for #Waste in posts on Google+, and feel free to contribute.
I'm also hoping to put together a product for Waste that could be a stand-alone product adaptable for use with any RPG, but I'll talk more about that later on on Google+.
A couple of years ago I ran a contest on my website in honor of the fact that Gary Gygax and I share a birthday. It was wild and fun and full of lofty ideals: the winner would have the adventure they submitted converted into a professional product, complete with professional artwork, professional layout, and available for download on sites like DriveThru RPG.
Well, we are (finally) nearing the end of that project, as Jez Gordon works on the layout and artists continue to turn in work for the project. I can't wait to see the final piece, which should be getting published soon.
I'm also very excited that the project will be sold with 100% of the sales going to St. Jude Children's Research Hospital, one of my favorite charities.
I'll keep you updated on when the release is officially scheduled.
I need an Assistant (again)!
Awhile back I had a great deal of success working with an Assistant, who was able to help me focus on specific projects and tasks, and determine my priorities and zero in on deadlines. I'm once again looking for an Assistant, as I plan to ramp up my productivity (and eventually achieve my goal of launching a business).
I'll be posting more on this later this week, but any interested early birds can shoot me an e-mail at: firstname.lastname@example.org.
It's a paying job, based on 1-3 hours of work/week, and rates are negotiable, depending on your experience.
Dwimmermount has been Released!
In news that has nothing to do with me, James Maliszewski's Dwimmermount has finally been published, thanks to Autarch Games (publishers of the Adventure Conquerer King System RPG). Te final product is a whopping 414 pages, and full of some fantastic art and some really great writing.
I'll be publishing a two-part interview this week where I talk to not only James but also Tavis Allison of Autarch Games about the current release of Deimmermount as well as the upcoming ACKS version.
And Finally...a Contest!
So, this past weekend was some obscure gathering of gamers called GenCon that I guess was a hit and they might do one again next year.
Of course I didn't make it, and so I hate everyone who went (not really).
BUT...did you know this was going on this weekend too:
That's right; Jez Gordon helped organize an "Anti-GenCon" of online play via Google Hangouts for anyone who couldn't attend GenCon. Supposedly a lot of fun was had and it may possibly be repeated next year.
I didn't attend Anti-GenCon either.
HOWEVER...I would love to hear all about your Anti-GenCon experiences, and so I've decided to launch a contest to encourage people to share their stories with me.
That's right...I'm officially running an Anti-GeCon-test!
So here's how it works:
In the comments below, share with me a story OF EPIC PROPORTIONS about the best experience you had playing in a game as part of Anti-GenCon. Be sure to name the GM/DM/Judge who was running the event.
At the start of next week, I'll pick my favorite, and that person will receive a $25 credit for use on DriveThru RPG!
AND, as an added bonus, the GM for that even will receive a $25 credit as well!
Submissions must be in by Saturday, August 23rd, Midnight, Eastern Standard Time.
Good luck, and thanks for sharing your stories with me! Hopefully I'll attend one of the conventions next year!