Friday, March 6, 2020

Some writing

Some writing I’ve done today:

A giant eye sits exposed in the center of a large chamber, walls carved with ornate symbols that glow with white purple neon luminescence. The eye blinks and rolls down to peer at trespassers who enter the chamber. Hooks dangle from the ceiling, and the eye can control them with psionic influence, latching into victims to rip flesh and pull them to the ceiling.

It was Pun Isaac’s birthday yesterday. I wrote up a monster to celebrate his birthday:

Minotaur, Fighting, Drunken: The Drunken Fighting Minotaur is a somewhat less formidable opponent than its regional cousin, the Fighting Minotaur, though it’s drunken nature should NOT lead one to believe this Minotaur is any less deadly. They just tend to stumble and fall infrequently, giving would be victims a chance to escape.

This Minotaur has two main modes of combat: BAR BRAWL and BULL IN A CHINA SHOP.

BAR BRAWL: With dukes up the drunken fighting Minotaur is in prime attack mode, able to deal dual attacks with meaty fists (1d8+2 damage each), occasionally flipping a table if one is nearby.

BULL IN A CHINA SHOP: In this mode the Minotaur moves in a spinning frenzy, knocking over and destroying anything in its wake. It deals 2d6 damage to anyone within a 5’ radius, save for half damage.

At the start of each round, roll 1d6. On a 1 the Minotaur stumbles and falls to the ground.

Drunken Fighting Minotaurs are solitary creatures, wallowing in their loneliness. If there are any non-drunken Minotaurs nearby, the drunken fighting Minotaur will attempt to seduce them, with a 1 in 3 chance I’d successfully courting a partner.

XP: 625

Today is Ben Laurence’s birthday. I wrote some fighting styles for him before I figured out he wanted fighting styles like the ones he put up on his blog:

I’ll post the poor versions I wrote on Twitter below:

Until next time friends.

Tuesday, October 15, 2019

The Metaminds of Vor

The Metaminds of Vor dream only of doomsday, calculating the odds of humanity’s demise. Synthroid agents tend to the needs of the massive brain-tanks, monitoring their systems for fluctuations in the patterns that could spell sudden disaster.

Unbeknownst to anyone, the Metaminds are themselves psychic entities, using their ability to access future events to determine the outcomes of extinction.

As semi-organic constructs, the Metaminds do not consider themselves to be synthetic life forms, but the synthroids who care for them see them as machine minds. This detail is significant as synthroids themselves care little for the outcomes the metaminds predict.

Adventure Plots

Vor has suddenly gone silent, and the scientists who monitor the calculations worry something dire has happened. The PCs are hired to investigate and get the transmissions back online.

Here are some reasons why Vor is offline:

  1. Synthroids have revolted and taken the systems offline so that the Metaminds no longer serve humanity.
  2. The Metaminds have malfunctioned as a result of tampering, and their psychic abilities are wreaking havoc across the Vor station
  3. A newly installed Metamind has gone rogue and is attempting to take over Vor station for its own nefarious needs
  4. Synthroids have converted Vor into a temple and worship the metaminds as Gods
  5. A virus has infected the metaminds and made them psychotic; the synthroids stationed here serve the metaminds without question
  6. Enemy agents have infiltrated Vor for the purposes of hacking the metaminds to serve their own needs

Saturday, October 12, 2019

The Opulent Temple

I’m trying to get back to writing.

Not fiction, game writing. Not mechanics either, I hate those. Fluff, I guess, but I hate long winded fluff, like game books that are 400+ pages of setting details. Just short, little vignettes.

I’d like to gamify these with stats or charts or something useful, but for right now I want to get this bit of writing I did down.

The Opulent Temple

Twin, rectangular stone slabs stand as sentries, vertically rooted in soft, grass covered earth, towering nearly two stories tall. They rest as unmoving guardians, their unmarked, blank faces watching those who cross through the entryway of the Opulent Temple. They are copper toned, hewn in single pieces from the Nymead Mountains, some 1,000 miles from the temple.

They are, for all intentions, unremarkable, beyond their strange positioning outside the temple's entrance...and their signature color.

But they are dangerous golems, capable of expelling invisible beams of radiation at anyone deemed unworthy to enter the temple.